The settings specified by the font designer without any features The results are font-dependent characters use With OpenType fonts that offer both lining and old style numericalįigures. Lets you specify which numeral style to apply when working Use 10-point or larger type when specifying this option. For instructions, see Embed fonts for consistent text. To use this option for a given text block,Įmbed the font used by the text block. Not use this option if you intend to animate text instead, useĪnimation: Creates a smoother animation by ignoring alignmentĪnd kerning information.
To use this option for a given text block, embed Readability: Allows for improved legibility of fonts, particularlyĪt small sizes. When using device fonts, choose only commonly installed font families. On the fonts installed on the user’s computer for font display.
Typically,ĭevice fonts are legible at most font sizes. Installed on the local computer to display the fonts. Use Device Fonts: Specifies that the SWF file use the fonts There are three anti-aliasing modes to choose from These APIs enable more features like text decoration, in-line images, the ability to read HTML and TLFMarkup languages, and others useful for creating dynamic content.
TLF has extensive ActionScript APIs for creating and manipulating text flows at runtime. For more information, see Applying cascading style sheets in the ActionScript 3.0 Developer’s Guide. To use Cascading Style Sheets (CSS), use ActionScript to apply a stylesheet. To see the effect of anti-aliasing settings, use the Control > Test command or the File > Publish command. See Masking display objects in the ActionScript 3.0 Developer’s Guide.Īnti-aliasing settings for TLF text are not reflected on the Stage until the Animate file is exported as a SWF file. To create a mask with text, create the mask with ActionScript 3.0 or use Classic text for the mask. TLF text cannot be used as a layer mask at author-time. For more information about the library, see Publishing SWF files with TLF text. If this library is not already present on the playback computer, Flash Player automatically downloads it. TLF text requires a specific ActionScript library to be available to Flash Player at runtime. When working with Classic text, all installed PostScript fonts are available in the Font menus. If you apply a PostScript Type 1 font to a TLF text object using one of the other font menus, Animate substitutes the _sans device font instead. When working with TLF text, PostScript fonts are not available in the Text > Font menu. TLF supports only OpenType and TrueType fonts. Unlike Classic text, TLF text does not support PostScript Type 1 fonts. This setting is the default for TLF text.Įditable: when published as SWF file, text is selectable and can be edited. Selectable: when published as SWF file, the text is selectable and can be copied to the clipboard, but is not editable. Read Only: when published as SWF file, the text cannot be selected or edited. You can create three types of text block with TLF text, depending on how you want the text to behave at runtime: Text edit mode when a text block is being edited. Text object mode when an entire text block is selected on the Stage. Text tool mode when the Text tool has been selected in the Tools panel and no text is selected in the Animate document. When using TLF text, the Property inspector has three display modes, depending on the current type of text selection: For more information, see Publish settings. TLF text requires that ActionScript 3.0 and Flash Player 10 or higher are specified in the publish settings of your FLA file. To change a point text container to area text, resize it with the selection tool or double-click the small circle at the bottom-right corner of the container bounding box. An area text container’s size is independent of the amount of text it contains. A point text container’s size depends solely on the text it contains. There are two types of TLF text containers, point text, and area text.